Mercurio

Character Description

Aasimar College of Glamour bard. Blonde hair, blue eyes, dapper mustache; pink outer suit jacket. Scarf worn as ascot (relic garment). Carries drink, fiddles with loot, and performs on harpsichord or amber magical flute (gift from Sylalys; attuned focus). Holds the Tome of Strahd after identifying and attuning it in St. Andral's Church—triggers shared historical visions when read.

Character stats

Player-provided sheet · level 5 as of Session 22 - Summary.

Max HP 38 · AC 14
Str 9 · Dex 14 · Con 14 · Int 12 · Wis 12 · Cha 18

Proficient skills: Jack of All Trades, Arcana, Deception (expertise), History, Intimidation, Perception, Performance, Persuasion (expertise), Stealth

Prior to level 4 (level 3)

Party reached level 4 at Session 09 - Summary (Neyavr 4) with +1 Cha ASI. Ability scores before that increase:

Str 9 · Dex 14 · Con 14 · Int 12 · Wis 12 · Cha 17

Max HP and AC at level 3 are not recorded in the player sheet; only ability scores are extrapolated from the level-4 increase.

Party Relations

In the party: Social glue—freed from Sildir's boat with Ember and Saturno; mediates, charms, and covers allies' mistakes.

Ally Dynamic
Saturno Sworn charge—she guards him and his family; he covers her outbursts and social slips
Sildir Friction over Eliza's execution; still revives and supports him; mediates his fights with Sylalys
Ember Close partner on cons, infiltrations, and distraction plays
Irredel Asks if the books cover drinks; both read magical threats from different angles
Sylalys Mediates his spats with Sildir; attuned Sylalys's flute; performed with his lyre at Durst Manor

Party role: Face, debuffer, and occult investigator—taverns, manors, and church attics turned into leverage and lore.

Personality

Charming, theatrical, and occasionally full of it—invented House Raven vs. Flamingo heraldry and pocketed Champagne du le Stomp from every kitchen. Genuine empathy beneath the performance (Waltz for Klara, grief over Eliza, comforted sobbing Baron Vargas Vallakovich after the coup). Celestial Revelation in wolf fights shows anger when friends are endangered. Curiosity pulls him toward locked tomes and captivating melodies he cannot explain.

Character arc

Started as the freed captive who chased his scarf into the mist. Durst Manor music and Barovia Village funerals taught him the land's grief; catching Abraham at Kolyan Indirovich's funeral foreshadowed Strahd's reach. Bebito and Madame Eva's reading tied him to prophecy; Eliza's death split him from Sildir's hard justice. In Vallaki he became the party's negotiator—inn contacts, Fiona decoy, Baron deception, and Session 22's persuasion bringing Lady Fiona Wachter to Victor's ritual. Tome of Strahd attunement opened a new chapter: shared dreams of young Strahd and the Chapter 2 siege vision, while his raven whistle made him the party's link to the Keepers.

How we met

Freed from Sildir's boat; traveling with party into Daggerford (Session 1 @ 00:01:24).

Notable interactions

Open questions