Party Scoreboard
Party Scoreboard
Running totals from Totals sections of Session Data notes (Sessions 01, 02, 04–25). Active party: 5 PCs; Sylalys archived through Session 20 (player departed). Tracking rules: AGENTS.
Cumulative stats
| Character | Damage Dealt | Damage Taken | Health Healed | Crowd Control | Kills | Spares |
|---|---|---|---|---|---|---|
| Sildir | 625 | 257 | 73 | 4 | 9 | 0 |
| Saturno | 624 | 171 | 3 | 1 | 10 | 1 |
| Ember | 589 | 26 | 0 | 1 | 9 | 1 |
| Irredel | 198 | 93 | 66 | 19 | 2 | 2 |
| Mercurio | 97 | 48 | 56 | 47 | 6 | 1 |
| Party | 2268 | 703 | 198 | 72 | 38 | 5 |
Active roster (5 PCs). Sylalys departed after Session 20 — archived below; excluded from Party row and Party share from Session 21 onward.
Archived · Sylalys (Sessions 01–20 only)
| Character | Damage Dealt | Damage Taken | Health Healed | Crowd Control | Kills | Spares |
|---|---|---|---|---|---|---|
| Sylalys | 135 | 108 | 0 | 0 | 2 | 0 |
Party share
Percent of Party row per column (rounded). Active roster only (Sildir → Saturno → Mercurio → Irredel → Ember); archived Sylalys excluded.
| Character | Damage Dealt | Damage Taken | Health Healed | Crowd Control | Kills | Spares |
|---|---|---|---|---|---|---|
| Sildir | 28% | 37% | 37% | 6% | 24% | 0% |
| Saturno | 28% | 24% | 2% | 1% | 26% | 20% |
| Mercurio | 4% | 7% | 28% | 65% | 16% | 20% |
| Irredel | 9% | 13% | 33% | 26% | 5% | 40% |
| Ember | 26% | 4% | 0% | 1% | 24% | 20% |
Combat roles
How the party fights, read against the tables above. Descriptions reflect tracked combat stats for the active 5-PC roster (Sessions 01, 02, 04–25; Sylalys through Session 20 only) and what the table showed in play — not every buff, temp HP, or off-screen fight.
How the party works together
flowchart LR
subgraph setup [Setup]
M[Mercurio debuffs]
I[Irredel hold and heal]
end
subgraph front [Front line]
S[Sildir tank]
Sa[Saturno martial DPS]
end
subgraph flank [Flank]
E[Ember sneak burst]
end
M --> Sa
M --> E
I --> Sa
I --> S
S --> I
Sa --> EMercurio and Irredel apply conditions and keep allies standing; Saturno, Sildir, and Ember convert that into damage and kills. The tables show a recurring loop: setup → front-line payoff → recovery.
Roughly four-fifths of party damage dealt sits with Saturno, Ember, and Sildir combined; nine-tenths of crowd control sits with Mercurio and Irredel.
Sildir — Paladin (Oath of Vengeance) · front line, leader, secondary healer
Role: Opens fights, holds attention, and absorbs hits. Uses grapples, Compelled Duel, Divine Smite, and Aid before hard encounters. Lay on Hands — the party's only source — picks up allies after burst damage (explosions, lightning, downed PCs).
What the scoreboard shows: Second-highest damage dealt and damage taken; nearly a third of party healing through Lay on Hands (paladin-only; no other PC has this ability). Few spares — when Sildir commits, fights tend to end decisively. Modest crowd-control count (grapples, Command) beside the dedicated controllers.
Saturno — Fighter (Echo Knight) · martial damage, off-tank, closer
Role: Leads physically — greatsword and Halberd of Justice, echo Memphis for reach, Action Surge and Celestial Revelation on boss turns. Stands in chokepoints beside Sildir; pairs with Irredel (Voice of Authority, Bless) for extra attacks.
What the scoreboard shows: Largest share of damage dealt, tied for most kills, and a large share of damage taken — the table’s clearest sustained damage profile. Little healing or crowd control; payoff often follows Mercurio or Irredel setup (Hold Person, Hypnotic Pattern). Notable closers include Izek at Lake Zarovich (Session 15).
Mercurio — Bard (College of Glamour) · controller, enabler, soft healer
Role: Early-turn setup — Bane, Hypnotic Pattern, Beguiling Magic, Vicious Mockery, and Hold Person (the party has joked about being “a machine that casts Hold Person”). Bardic Inspiration, Mantle of Inspiration, and Healing Word keep allies in the fight; radiant finishes matter when enemies are already broken (night hag coven, Session 20).
What the scoreboard shows: Lowest damage dealt but the largest share of crowd control by far; also a large share of healing and kills relative to that damage — force multiplier, not primary striker. Signature swing: Hypnotic Pattern incapacitating all three hags despite advantage saves (Session 20 @ 02:41:17).
Irredel — Cleric (Order Domain) · healer, hard crowd control, undead answer
Role: Hold Person, Turn Undead, Spirit Guardians, Guiding Bolt advantage marks, Sacred Flame on paralyzed foes. Spell healing only — Healing Word, Cure Wounds, Prayer of Healing (not Lay on Hands; that is Sildir's paladin kit). Bless and Shield of Faith before ambushes. Spares on the table reflect deliberate restraint when enemies flee or surrender.
What the scoreboard shows: Largest share of healing and spares; second-largest crowd control (Hold Person chains on assassins, Turn Undead vs. Volenta’s pack in Session 18). Low damage and kill counts — many party kills land after her conditions, which the kill column does not split.
Ember — Rogue (Soulknife) · skirmisher, burst damage, infiltrator
Role: Sneak Attack and psychic blades when she has advantage, surprise, or Steady Aim; crossbow and shortbow when staying safe. Lockpicking and infiltration often set up surprise rounds (windmill, assassin fights).
What the scoreboard shows: Second-highest damage dealt, tied for most kills, and very little damage taken — skirmisher pattern. Minimal healing or crowd control on the ledger. Big nights (Sessions 10, 13) spike damage without matching tank pressure.
Archived · Sylalys — Ranger (Monster Slayer) · departed Session 20
Role (historical): Longbow and Twilight's Edge from range; Zephyr Strike and Slayer's Prey on focused targets. Often on parallel duty through Session 20 — escorting Ireena Kolyana, guarding Wachterhaus — and rejoined main fights for boss moments (Court hideout, Old Bonegrinder Windmill).
What the scoreboard shows: 135 damage dealt, 2 kills, 108 taken (Sessions 01–20 only). No tracked healing, crowd control, or spares. Player departed after Session 20 — excluded from party share and post-Session 20 Party accumulation; historical totals preserved in Archived above.
Level progression
Milestone leveling on long rests — party-wide, no XP ledger. Current level: 5 (through Session 25). Started at level 2 in Durst Manor (Session 1).
By level
Level 2 — starting tier
- Table sessions: ~1.5 (Session 1 + early Session 2)
- In-game: Octyavr 31 (~1 night)
- Real-world: 2025-04-17 → 2025-04-29
Level 3 — after Session 2 long rest
- Table sessions: 8 (rest of Session 2 + Sessions 3–9)
- In-game: late Octyavr 31 → Neyavr 4 (~4 days)
- Real-world: 2025-04-29 → 2025-08-27
Level 4 — after Session 9 long rest
- Table sessions: 9 (Sessions 10–18)
- In-game: Neyavr 4 night → Neyavr 8 evening (~4 days)
- Real-world: 2025-09-11 → 2026-02-10
Level 5 — after Session 18 long rest · ongoing
- Table sessions: 7 so far (Sessions 19–25)
- In-game: Neyavr 9 → Neyavr 11 pre-dawn (~2 days)
- Real-world: 2026-04-07 → 2026-08-16
Table sessions per level
Level 2 ███░░░░░░░░░░░░░░░░░ ~1.5 sessions
Level 3 ██████████████████░░ 8 sessions
Level 4 ████████████████████ 9 sessions
Level 5 ███████████████░░░░░ 7 sessions (ongoing)
In-game days per level
Level 2 █░░░░░░░░░░░░░░░░░░░ ~1 night
Level 3 ████████████████████ ~4 days
Level 4 ████████████████████ ~4 days
Level 5 ██████████░░░░░░░░░░ ~2 days (ongoing)
Milestone triggers
→ Level 3 (Session 2) — Escaped Durst Manor, slew the beast below, and laid the Durst dead to rest at the watchtower long rest. Subclasses chosen (Sildir: Oath of Vengeance; Irredel: Order Domain).
→ Level 4 (Session 9) — First full day in Vallaki: Irredel's lycanthropy confirmed, disappearances investigated, Arabelle reported missing, wolf-hunter subcontract secured — long rest at Blue Water Inn.
→ Level 5 (Session 18) — Court hideout raid at Lake Zarovich: Father Lucian Petrovich and Dr. Rudolph van Richten rescued, Volenta identified, Izek's role exposed — eve of Lady Fiona Wachter's burgomistress takeover.
Natural 20s
Sildir (10)
- Longsword crit vs. Strix with advantage + Bless—8 slashing (Session 5)
- Constitution save vs. wolf claw crit—held Hunter's Mark concentration (Session 8)
- Athletics (door kick) at the Coffee Maker—door knocked off; found Ernst inside (Session 11)
- Insight on Udo—genuinely terrified; shaken by wider conspiracy (Session 12)
- Dexterity save vs. Izek flame volley—avoided all damage (Session 15)
- Perception at Lake Zarovich—spotted wolf-maw grotto at shore (Session 17)
- Perception watch in torture room—heard Volenta footsteps receding, no reinforcements (Session 18)
- Smith's tools on locked stone door with Mercurio Help—unlocked door (Session 18)
- Longsword crit vs. vine horror (Lorgoth)—Divine Smite follow-up (Session 24)
- Wisdom save vs. Sir Godfrey Gwilym holy fire—resisted blinded effect (Session 25)
Ember (7)
- Dexterity save vs. collapsing debris—dodged backflip-style (Session 2)
- Silver shortsword crit vs. Strix—21 piercing + Sneak Attack (Session 5)
- Dagger crit vs. same Strix—10 piercing, target bloodied (Session 5)
- Arcana on wolf-cult parchment symbols—structure felt familiar; DM granted extra info (Session 13)
- Acrobatics on pit rope—tightrope-walked across (Session 17)
- Investigation in lab—notes confirmed kidnapping victims mid-conversion to undead thralls (Session 17)
- Shadowseeker crit vs. Sir Godfrey Gwilym (Tome vision)—39 piercing + sneak (Session 25)
Mercurio (5)
- Stealth crit closing on Eliza—earned Hope (Session 6)
- Persuasion +7 = 27 with advantage on charmed Eliza—extracted confession (Session 6)
- History joke roll on St. Andral's Church door—wood origin (Session 9)
- Perception 23 in dungeon—recalled fresh footsteps toward moon room (Session 17)
- Arcana on silver feather medallion—confirmed nonmagical (Session 23)
Saturno (3)
- Initiative vs. ghouls—DM granted two turns at combat start (Session 1)
- Greatsword crit vs. prone flesh mound—20 slashing (Session 2)
- Dexterity save vs. Izek body sparks—avoided damage and blindness (Session 15)
Irredel (2)
- Guiding Bolt attack crit vs. freaky wolf—inspiration reroll, 34 radiant (Session 8)
- Perception on bridge—spotted figure far ahead near center (Session 7)
Sylalys (0)
—
Natural 1s
Sildir (3)
- Persuasion mom-guilt appeal to Udo—Udo furious she invoked his mother (Session 12)
- Perception after watched-feeling alert—tripped on root and fell (Session 9)
- Dexterity save vs. Izek death explosion—full 26 fire; downed (Session 15)
Mercurio (4)
- Sleight of Hand balancing three tankards in one hand—all tankards spilled (Session 12)
- Perception via Pepito with advantage—one die was 1, other 13; higher die used, Purple Grape Mash No. 3 confirmed (Session 15)
- Perception contest vs. Saturno's sleight of hand—missed Saturno secretly passing cologne to Sylalys (Session 18)
- Religion call to Torm—nat 1 (Session 25)
Ember (2)
- Sleight of Hand pouring potion into Saturno's mouth in spike pit—vial dropped and shattered (Session 2)
- Insight on Udo—no read on his intentions (Session 12)
Saturno (2)
- Greatsword via Irredel's Voice of Authority vs. wolf—critical failure; rerolled with inspiration + Bless; total 27 still hit for killing blow (Session 7)
- Acrobatics backflip on Khazan's Wizard Tower top floor—landed flat on back, crashed through all floors; 10 bludgeoning, prone on ground floor (Session 13)
Irredel (1)
- Deception to Victor Vallakovich—Baron arrangement "mutually beneficial"; Victor clearly did not believe her (Session 12)
Sylalys (1)
- Rapier attack vs. ghoul—crit fail; slipped on strike and friendly-fired Sildir for 11 piercing (Session 1)
Raw d20 distribution
Raw d20 face counts (Sessions 01, 02, 04–25). Active party pool: 5 PCs; Sylalys archived through Session 20. Faces 2–19 from Session Data roll logs; faces 1 and 20 from Natural 20s / Natural 1s above. Fair d20 = 5% per face (mean 10.5).
Party (330 rolls · mean 11.14)
1 | █████████ 12
2 | ██████████ 13
3 | ██████████ 13
4 | ███████████████ 20
5 | ███████ 10
6 | ████████████ 16
7 | ██████████ 14
8 | ██████████ 13
9 | ████████████ 16
10 | ████████████████ 22
11 | ██████████████ 19
12 | ███████████ 15
13 | █████████████████ 23
14 | ██████████ 13
15 | ██████████████████ 24
16 | ████████████ 16
17 | █████████████ 18
18 | █████████████ 18
19 | ██████ 8
20 | ████████████████████ 27
Sildir (69 rolls · mean 12.57)
1 | ██████ 3
2 | 0
3 | ██ 1
4 | ██████ 3
5 | ████ 2
6 | ██████████ 5
7 | ████ 2
8 | ████ 2
9 | ████ 2
10 | ████████████ 6
11 | ████ 2
12 | ████████ 4
13 | ██████ 3
14 | ██████ 3
15 | ██████████ 5
16 | ████████ 4
17 | ████████████ 6
18 | ██████████ 5
19 | ██ 1
20 | ████████████████████ 10
Saturno (68 rolls · mean 10.34)
1 | ███████ 2
2 | ████████████████████ 6
3 | ██████████ 3
4 | █████████████████ 5
5 | █████████████████ 5
6 | ███████ 2
7 | ███ 1
8 | █████████████ 4
9 | ██████████ 3
10 | ███████ 2
11 | █████████████████ 5
12 | ███ 1
13 | █████████████ 4
14 | █████████████████ 5
15 | ███████ 2
16 | █████████████ 4
17 | █████████████████ 5
18 | █████████████████ 5
19 | ███ 1
20 | ██████████ 3
Mercurio (69 rolls · mean 10.67)
1 | █████████████ 4
2 | ███ 1
3 | ██████████ 3
4 | █████████████████ 5
5 | ███████ 2
6 | ██████████ 3
7 | ██████████ 3
8 | ██████████ 3
9 | ████████████████████ 6
10 | ██████████ 3
11 | ████████████████████ 6
12 | ██████████ 3
13 | █████████████ 4
14 | ██████████ 3
15 | █████████████████ 5
16 | █████████████ 4
17 | ███ 1
18 | ██████████ 3
19 | ███████ 2
20 | █████████████████ 5
Irredel (41 rolls · mean 11.54)
1 | █████ 1
2 | ██████████ 2
3 | ██████████ 2
4 | █████ 1
5 | 0
6 | ██████████ 2
7 | ██████████ 2
8 | ██████████ 2
9 | ███████████████ 3
10 | ████████████████████ 4
11 | █████ 1
12 | ███████████████ 3
13 | ███████████████ 3
14 | 0
15 | ███████████████ 3
16 | █████ 1
17 | ███████████████ 3
18 | ███████████████ 3
19 | ███████████████ 3
20 | ██████████ 2
Ember (64 rolls · mean 11.08)
1 | ██████ 2
2 | ██████ 2
3 | ███████████ 4
4 | █████████████████ 6
5 | 0
6 | ██████ 2
7 | █████████ 3
8 | ██████ 2
9 | ███ 1
10 | ████████████████████ 7
11 | ███████████ 4
12 | ██████ 2
13 | ████████████████████ 7
14 | ██████ 2
15 | █████████████████ 6
16 | ███ 1
17 | █████████ 3
18 | ██████ 2
19 | ███ 1
20 | ████████████████████ 7
Sylalys (20 rolls · mean 9.50)
1 | ███████ 1
2 | █████████████ 2
3 | 0
4 | 0
5 | ███████ 1
6 | █████████████ 2
7 | ████████████████████ 3
8 | 0
9 | ███████ 1
10 | 0
11 | ███████ 1
12 | █████████████ 2
13 | █████████████ 2
14 | 0
15 | ████████████████████ 3
16 | █████████████ 2
17 | 0
18 | 0
19 | 0
20 | 0
Auto-generated from session roll logs and naturals above (Sessions 01, 02, 04–25).