Party Scoreboard

Party Scoreboard

Running totals from Totals sections of Session Data notes (Sessions 01, 02, 04–25). Active party: 5 PCs; Sylalys archived through Session 20 (player departed). Tracking rules: AGENTS.

Cumulative stats

Character Damage Dealt Damage Taken Health Healed Crowd Control Kills Spares
Sildir 625 257 73 4 9 0
Saturno 624 171 3 1 10 1
Ember 589 26 0 1 9 1
Irredel 198 93 66 19 2 2
Mercurio 97 48 56 47 6 1
Party 2268 703 198 72 38 5

Active roster (5 PCs). Sylalys departed after Session 20 — archived below; excluded from Party row and Party share from Session 21 onward.

Archived · Sylalys (Sessions 01–20 only)

Character Damage Dealt Damage Taken Health Healed Crowd Control Kills Spares
Sylalys 135 108 0 0 2 0

Party share

Percent of Party row per column (rounded). Active roster only (Sildir → Saturno → Mercurio → Irredel → Ember); archived Sylalys excluded.

Character Damage Dealt Damage Taken Health Healed Crowd Control Kills Spares
Sildir 28% 37% 37% 6% 24% 0%
Saturno 28% 24% 2% 1% 26% 20%
Mercurio 4% 7% 28% 65% 16% 20%
Irredel 9% 13% 33% 26% 5% 40%
Ember 26% 4% 0% 1% 24% 20%

Combat roles

How the party fights, read against the tables above. Descriptions reflect tracked combat stats for the active 5-PC roster (Sessions 01, 02, 04–25; Sylalys through Session 20 only) and what the table showed in play — not every buff, temp HP, or off-screen fight.

How the party works together

flowchart LR
  subgraph setup [Setup]
    M[Mercurio debuffs]
    I[Irredel hold and heal]
  end
  subgraph front [Front line]
    S[Sildir tank]
    Sa[Saturno martial DPS]
  end
  subgraph flank [Flank]
    E[Ember sneak burst]
  end
  M --> Sa
  M --> E
  I --> Sa
  I --> S
  S --> I
  Sa --> E

Mercurio and Irredel apply conditions and keep allies standing; Saturno, Sildir, and Ember convert that into damage and kills. The tables show a recurring loop: setup → front-line payoff → recovery.

Roughly four-fifths of party damage dealt sits with Saturno, Ember, and Sildir combined; nine-tenths of crowd control sits with Mercurio and Irredel.


Sildir — Paladin (Oath of Vengeance) · front line, leader, secondary healer

Role: Opens fights, holds attention, and absorbs hits. Uses grapples, Compelled Duel, Divine Smite, and Aid before hard encounters. Lay on Hands — the party's only source — picks up allies after burst damage (explosions, lightning, downed PCs).

What the scoreboard shows: Second-highest damage dealt and damage taken; nearly a third of party healing through Lay on Hands (paladin-only; no other PC has this ability). Few spares — when Sildir commits, fights tend to end decisively. Modest crowd-control count (grapples, Command) beside the dedicated controllers.


Saturno — Fighter (Echo Knight) · martial damage, off-tank, closer

Role: Leads physically — greatsword and Halberd of Justice, echo Memphis for reach, Action Surge and Celestial Revelation on boss turns. Stands in chokepoints beside Sildir; pairs with Irredel (Voice of Authority, Bless) for extra attacks.

What the scoreboard shows: Largest share of damage dealt, tied for most kills, and a large share of damage taken — the table’s clearest sustained damage profile. Little healing or crowd control; payoff often follows Mercurio or Irredel setup (Hold Person, Hypnotic Pattern). Notable closers include Izek at Lake Zarovich (Session 15).


Mercurio — Bard (College of Glamour) · controller, enabler, soft healer

Role: Early-turn setup — Bane, Hypnotic Pattern, Beguiling Magic, Vicious Mockery, and Hold Person (the party has joked about being “a machine that casts Hold Person”). Bardic Inspiration, Mantle of Inspiration, and Healing Word keep allies in the fight; radiant finishes matter when enemies are already broken (night hag coven, Session 20).

What the scoreboard shows: Lowest damage dealt but the largest share of crowd control by far; also a large share of healing and kills relative to that damage — force multiplier, not primary striker. Signature swing: Hypnotic Pattern incapacitating all three hags despite advantage saves (Session 20 @ 02:41:17).


Irredel — Cleric (Order Domain) · healer, hard crowd control, undead answer

Role: Hold Person, Turn Undead, Spirit Guardians, Guiding Bolt advantage marks, Sacred Flame on paralyzed foes. Spell healing only — Healing Word, Cure Wounds, Prayer of Healing (not Lay on Hands; that is Sildir's paladin kit). Bless and Shield of Faith before ambushes. Spares on the table reflect deliberate restraint when enemies flee or surrender.

What the scoreboard shows: Largest share of healing and spares; second-largest crowd control (Hold Person chains on assassins, Turn Undead vs. Volenta’s pack in Session 18). Low damage and kill counts — many party kills land after her conditions, which the kill column does not split.


Ember — Rogue (Soulknife) · skirmisher, burst damage, infiltrator

Role: Sneak Attack and psychic blades when she has advantage, surprise, or Steady Aim; crossbow and shortbow when staying safe. Lockpicking and infiltration often set up surprise rounds (windmill, assassin fights).

What the scoreboard shows: Second-highest damage dealt, tied for most kills, and very little damage taken — skirmisher pattern. Minimal healing or crowd control on the ledger. Big nights (Sessions 10, 13) spike damage without matching tank pressure.

Archived · Sylalys — Ranger (Monster Slayer) · departed Session 20

Role (historical): Longbow and Twilight's Edge from range; Zephyr Strike and Slayer's Prey on focused targets. Often on parallel duty through Session 20 — escorting Ireena Kolyana, guarding Wachterhaus — and rejoined main fights for boss moments (Court hideout, Old Bonegrinder Windmill).

What the scoreboard shows: 135 damage dealt, 2 kills, 108 taken (Sessions 01–20 only). No tracked healing, crowd control, or spares. Player departed after Session 20 — excluded from party share and post-Session 20 Party accumulation; historical totals preserved in Archived above.

Level progression

Milestone leveling on long rests — party-wide, no XP ledger. Current level: 5 (through Session 25). Started at level 2 in Durst Manor (Session 1).

By level

Level 2starting tier

Level 3after Session 2 long rest

Level 4after Session 9 long rest

Level 5after Session 18 long rest · ongoing

Table sessions per level

Level 2  ███░░░░░░░░░░░░░░░░░   ~1.5 sessions
Level 3  ██████████████████░░   8 sessions
Level 4  ████████████████████   9 sessions
Level 5  ███████████████░░░░░   7 sessions (ongoing)

In-game days per level

Level 2  █░░░░░░░░░░░░░░░░░░░   ~1 night
Level 3  ████████████████████   ~4 days
Level 4  ████████████████████   ~4 days
Level 5  ██████████░░░░░░░░░░   ~2 days (ongoing)

Milestone triggers

→ Level 3 (Session 2) — Escaped Durst Manor, slew the beast below, and laid the Durst dead to rest at the watchtower long rest. Subclasses chosen (Sildir: Oath of Vengeance; Irredel: Order Domain).

→ Level 4 (Session 9) — First full day in Vallaki: Irredel's lycanthropy confirmed, disappearances investigated, Arabelle reported missing, wolf-hunter subcontract secured — long rest at Blue Water Inn.

→ Level 5 (Session 18) — Court hideout raid at Lake Zarovich: Father Lucian Petrovich and Dr. Rudolph van Richten rescued, Volenta identified, Izek's role exposed — eve of Lady Fiona Wachter's burgomistress takeover.

Natural 20s

Sildir (10)

Ember (7)

Mercurio (5)

Saturno (3)

Irredel (2)

Sylalys (0)

Natural 1s

Sildir (3)

Mercurio (4)

Ember (2)

Saturno (2)

Irredel (1)

Sylalys (1)

Raw d20 distribution

Raw d20 face counts (Sessions 01, 02, 04–25). Active party pool: 5 PCs; Sylalys archived through Session 20. Faces 2–19 from Session Data roll logs; faces 1 and 20 from Natural 20s / Natural 1s above. Fair d20 = 5% per face (mean 10.5).

Party (330 rolls · mean 11.14)

 1 | █████████            12
 2 | ██████████           13
 3 | ██████████           13
 4 | ███████████████      20
 5 | ███████              10
 6 | ████████████         16
 7 | ██████████           14
 8 | ██████████           13
 9 | ████████████         16
10 | ████████████████     22
11 | ██████████████       19
12 | ███████████          15
13 | █████████████████    23
14 | ██████████           13
15 | ██████████████████   24
16 | ████████████         16
17 | █████████████        18
18 | █████████████        18
19 | ██████               8
20 | ████████████████████ 27

Sildir (69 rolls · mean 12.57)

 1 | ██████               3
 2 |                      0
 3 | ██                   1
 4 | ██████               3
 5 | ████                 2
 6 | ██████████           5
 7 | ████                 2
 8 | ████                 2
 9 | ████                 2
10 | ████████████         6
11 | ████                 2
12 | ████████             4
13 | ██████               3
14 | ██████               3
15 | ██████████           5
16 | ████████             4
17 | ████████████         6
18 | ██████████           5
19 | ██                   1
20 | ████████████████████ 10

Saturno (68 rolls · mean 10.34)

 1 | ███████              2
 2 | ████████████████████ 6
 3 | ██████████           3
 4 | █████████████████    5
 5 | █████████████████    5
 6 | ███████              2
 7 | ███                  1
 8 | █████████████        4
 9 | ██████████           3
10 | ███████              2
11 | █████████████████    5
12 | ███                  1
13 | █████████████        4
14 | █████████████████    5
15 | ███████              2
16 | █████████████        4
17 | █████████████████    5
18 | █████████████████    5
19 | ███                  1
20 | ██████████           3

Mercurio (69 rolls · mean 10.67)

 1 | █████████████        4
 2 | ███                  1
 3 | ██████████           3
 4 | █████████████████    5
 5 | ███████              2
 6 | ██████████           3
 7 | ██████████           3
 8 | ██████████           3
 9 | ████████████████████ 6
10 | ██████████           3
11 | ████████████████████ 6
12 | ██████████           3
13 | █████████████        4
14 | ██████████           3
15 | █████████████████    5
16 | █████████████        4
17 | ███                  1
18 | ██████████           3
19 | ███████              2
20 | █████████████████    5

Irredel (41 rolls · mean 11.54)

 1 | █████                1
 2 | ██████████           2
 3 | ██████████           2
 4 | █████                1
 5 |                      0
 6 | ██████████           2
 7 | ██████████           2
 8 | ██████████           2
 9 | ███████████████      3
10 | ████████████████████ 4
11 | █████                1
12 | ███████████████      3
13 | ███████████████      3
14 |                      0
15 | ███████████████      3
16 | █████                1
17 | ███████████████      3
18 | ███████████████      3
19 | ███████████████      3
20 | ██████████           2

Ember (64 rolls · mean 11.08)

 1 | ██████               2
 2 | ██████               2
 3 | ███████████          4
 4 | █████████████████    6
 5 |                      0
 6 | ██████               2
 7 | █████████            3
 8 | ██████               2
 9 | ███                  1
10 | ████████████████████ 7
11 | ███████████          4
12 | ██████               2
13 | ████████████████████ 7
14 | ██████               2
15 | █████████████████    6
16 | ███                  1
17 | █████████            3
18 | ██████               2
19 | ███                  1
20 | ████████████████████ 7

Sylalys (20 rolls · mean 9.50)

 1 | ███████              1
 2 | █████████████        2
 3 |                      0
 4 |                      0
 5 | ███████              1
 6 | █████████████        2
 7 | ████████████████████ 3
 8 |                      0
 9 | ███████              1
10 |                      0
11 | ███████              1
12 | █████████████        2
13 | █████████████        2
14 |                      0
15 | ████████████████████ 3
16 | █████████████        2
17 |                      0
18 |                      0
19 |                      0
20 |                      0

Auto-generated from session roll logs and naturals above (Sessions 01, 02, 04–25).